Wednesday, November 1, 2017

Micromunda Scatter Terain

I have been told Necromunda needs lots of stuff for gangers to hide behind.
Ok then lets build some scatter terrain 😎 

I started with a classic to get me going,
everybody has done the stack of pipes, quick and easy linear terrain what's not to like?
Next were a set of crates and canisters on pallets from Angel Barracks which I magnetised and put on some magnetic paper disks so they can be used as both scatter terain and loot counters.
The last items in this picture are a form of fungus that explodes when fired upon ideal for placing next to the previous loot counters.😈

Then I decided to recycle some of the offcuts littering my workstation into some rubble baricades.

For some reason only the Emperor knows tyres and cogs are stacked together in the underhive, but I thought it looked cool so...
The other items in this pic are my take on the ubiquitous Necromunda air vents.
Lots of fun/superglued fingers making these.

 And lastly some slime pits to make running across those walkways a more interesting choice.
Oh and I almost forgot, I made two hills/risers, one of which you can see below to. The sides are also magnitic and the ladders are removable. I will be making some other stuff like stairs, ramps, terminals and junction boxes to attach to them to.

As you can see the board is filling up nicely

I have read through the Necromunda rules and have started reading Inquisimunda to.
I think once I've played a few games of Necromunda and gotten the hang of the rules I'll probably be expanding to Inquisimundan simply because there are so many cool minis out there and knowing myself it won't be long before I start looking at ways to bring them into my games.

So next on my to do list:
First make some measuring sticks, because at the reduced scale I'm going to be playing one unit of movement is 7mm so 28mm base move, thats a little finnicky to use a normal tape measure don't you think.
Then templates, again at the reduced scale, don't know if I'm just going to print them out on card or try something a bit more fancy, we'll see.
And of course, stat out my two gangs so we can start to rumble!!!


Tuesday, October 24, 2017

I Dreamed A Dream By The Old Canal...

And the sump canal board is done!
Over all I'm quite happy with how it turned out. 
It was a bit of a compromise between weathering it and keeping the thing even enough for the magnetic paper to have enough flat surface to grip onto. 
In the end I decided to sponge paint some rust effects on the tiles and use some washes to dirty it up some more. I'll be adding some more dirt, debris and general litter as scatter terrain later.

Here's the whole board put together

Which seperates into nine modular tiles

Here's a few closer pics of the sump canals so you can see the little details

I also managed to finish two gangs,

The DRM Orlocks from the last post

And some Goliaths (Wasteland Gangers/Warriors from Microworld miniatures)

Ahh nudie pic!😁

and here with some paint on them

The shanties in the background are from Angel Barracks and I have a few vague ideas of making some platforms for them to turn them into a kind of vertical favela, we'll see...

First though I want to do some scatter terrain as Necromunda, and imo skirmish games in general, needs lots of cover for minis to hide behind.
I already have a collection of the usual oil drums, crates and jersy barriers but I'd like to add some things more in character with the setting.
For now I'm planning to do some loot tokens, rubble barricades, exploding mushrooms and heat vents. (feel free to add any cool idea's you may have to this list.)

Ok, time to go stat out those gangs now so I can try to get a game on and who knows maybe we'll even see the ever elusive batrep show up in the future. 😳


Sunday, October 15, 2017

House Orlock

I had some spare time between trains at work so I started working on my first gang.
The minis are Dark Realm Miniatures Jungle Fighters.
There are only 5 poses so at the moment I'm just adding berets and do-rags to differentiate them somewhat, later I'll probably do some weapon swaps once I get an idea of what weapon loadouts I'm going to need.

Here's a pic of the regular gangers

So shotguns, sword and knife, sword and gun and grenade launcher.
I gave one of the guys with the grenade launchers a sword but I think I may end up redoing that as it did not come out quite as I had envisionned it.

I also did two heavy weapons, a heavy bolter and a heavy stubber, I included the original figure so you could see what they started off as.

After sorting through my leadpile I'm thinking of starting three gangs the Orlocks as seen above, Ratskins and house Goliath.
As I have never played Necromunda before any tips on a good balanced starting force for any of these gangs are more then welcome. It might also help guide me as to what figures to try and model so do feel free to chime in.